Config
Main configuration file
Note
Main config.yml
also contains configuration for Features
config.yml
# # # # # # # # # # # # # # # # #
#
# Welcome to DecentHolograms config.yml.
#
# - We recommend you to visit our wiki for
# detailed explanation of all features and
# configuration options as this plugin has
# a ton of them.
#
# - You should also join our discord server for
# more information, support and updates. Our
# discord server is the main way of reporting
# bugs or ideas for possible improvements.
#
# - Web: www.decentholograms.eu
# - Wiki: wiki.decentholograms.eu
# - Discord: discord.decentsoftware.eu
# - GitHub: github.decentsoftware.eu
#
# # # # # # # # # #
defaults:
# Default line
text: Blank Line
# Default Hologram display range in blocks.
display-range: 48
# Default Hologram update range in blocks.
update-range: 48
# Default Hologram update interval in ticks.
update-interval: 20
# Maximum amount of cached pattern processing results
# Do not change if you do not know what it means
# Increasing this number will result in higher memory usage
# Range: 5 - 10000
# Default: 500
lru-cache-size: 500
# Default heights of different hologram line types.
height:
text: 0.3
icon: 0.6
head: 0.75
smallhead: 0.6
# Default value of Down Origin
down-origin: false
# Check for updates on plugin startup? [true/false]
update-checker: true
# Click cooldown in ticks
click-cooldown: 5
# Do we want to replace placeholders inside animation frames?
#
# WARNING! Setting this to true will have a negative impact
# on CPU usage, so if you don't NEED to use placeholders inside
# animation frames, keep this disabled.
allow-placeholders-inside-animations: false
# If true, the visibility of holograms will be updated when a player gets teleported or respawned.
#
# By default, this is disabled because it causes visual glitches where even if a player gets teleported
# by a fraction of a block, the holograms still disappear and reappear for them.
#
# Some clients (or client versions?) need this though, so if you are experiencing issues with holograms
# not showing up after a player gets teleported or respawned, you can enable this.
update-visibility-on-teleport: false
# Set this to true if you want holograms to appear at the player's eye level.
# When enabled, holograms will be positioned at the player's eye height when created or moved.
# When disabled, holograms will be positioned at the player's feet height when created or moved (default).
holograms-eye-level-positioning: false
# # # # # # # # # # # # # # # # #
#
# Damage Display
#
# Temporary damage display that shows up on every successful hit
#
# # # # # # # # # #
damage-display:
# Do you want this feature enabled? [true/false]
enabled: false
# Do you want to display damage for players? [true/false]
players: true
# Do you want to display damage for mobs? [true/false]
mobs: true
# Do you want to display 0 (or less) damage? [true/false]
zero-damage: false
# How long will the hologram stay in ticks
duration: 40
# Damage placeholder: {damage}
# Animations and Placeholders DO work here
appearance: '&c{damage}'
# Appearance of the damage, if the damage is critical
critical-appearance: '&4&lCrit!&4 {damage}'
# Height offset
height: 0
# # # # # # # # # # # # # # # # #
#
# Healing Display
#
# Temporary damage display that shows up on every health increase
#
# # # # # # # # # #
healing-display:
# Do you want this feature enabled? [true/false]
enabled: false
# Do you want to display healing for players? [true/false]
players: true
# Do you want to display healing for mobs? [true/false]
mobs: true
# How long will the hologram stay in ticks
duration: 40
# Heal placeholder: {heal}
# Animations and Placeholders DO work here
appearance: '&a+ {heal}'
# Height offset
height: 0
# # # # # # # # # # # # # # # # #
#
# Custom text replacements
#
# Replace specific patterns in Holograms with custom replacements, similar to HolographicDisplays
#
# # # # # # # # # #
custom-replacements:
'[x]': '█'
'[X]': '█'
'[/]': '▌'
'[,]': '░'
'[,,]': '▒'
'[,,,]': '▓'
'[p]': '•'
'[P]': '•'
'[|]': '⎹'